Suggestions EVENT

Moderators: GM Dante, GM Fusion, GM Victory, GM Sira, GM Blur, GM Tornado, dabsakanna

Re: Suggestions EVENT

Postby newo » Sun Dec 04, 2016 10:46 am

IGN: Newo75
Object: Troop Teleport
Function: Troop travel time of 9.5 hrs or less reduce to 30 mins - one way only
Recommended Function: Return march should be the same time

It really is bothersome to wait for troops on a long return march time after using troop teleport especially if you're a busy person in real life and just have to be in and out for a couple of hour or so. It makes the game so slow. Yes return card can be use but it will take 4 return cards just to reduce a 9.5 hours return march to 30 mins. Nobody wants their troops to return while they're offline and open to attacks. If same time to travel and return using teleport can't be done at least please make the use of return card same as teleport card by cutting less than 9.5 hours return time to 30 mins.

Thank you
newo
 
Posts: 2
Joined: Tue Aug 30, 2011 2:38 pm

Re: Suggestions EVENT

Postby GM Tornado » Sun Dec 04, 2016 11:10 pm

Hello Newo75 & Pleasure,

Newo75, your suggestion has been reviewed and seems to have some merit, however I think this could be done as a new card and as such maybe a new type of teleport to match the return card mechanics. Pleasure your idea has already been placed on the update list but glad to see the players are wanting the same things the deveolpment team were already discussing. Would love to hear the rest of the community debate, add to and detail this suggestion more, before we add it to the task sheet. Thank you for your wonderful suggestions, your Event rewards has been deposited into your in-game accounts.

Enjoy the game,
Vibrant Support Team
GM Tornado
 
Posts: 99
Joined: Mon Nov 26, 2012 9:28 pm

Re: Suggestions EVENT

Postby sed » Mon Dec 05, 2016 9:36 pm

IGN: Pleasure
Object: Hero Armor exchange
Function: Have to return to castle to change armor
Recommended Function: Hero have ability to change armor at any time while on the map

Seeing as how it takes an enormous amount of time to move around the map, it would be advantageous to be able to change out armor while on the map instead of having to return to the castle. This would help in clearing out more mobs on the map faster allowing for quicker hero level development. Players would not get as frustrated from getting a gear piece, return to castle to put on, then start back to the position where they left. This is not a big deal when mobs are near the castle, however when a player has moved over an hour on the map for a good group of mobs to kill, they will tend not to move back to that so called "sweet spot" for mob killing. The mobs on the map are constantly ever changing resulting in movements than can be extremely far from the castle. Certain mobs require different gear sets in order to maximize damage as well as limit the damage taken.
sed
 
Posts: 12
Joined: Sat Nov 26, 2016 5:28 am

Re: Suggestions EVENT

Postby trix » Fri Dec 09, 2016 7:54 pm

Good Idea...
trix
 
Posts: 18
Joined: Sun Nov 13, 2016 4:36 pm
Location: Ohio, U.S.

Re: Suggestions EVENT

Postby trix » Fri Dec 09, 2016 8:35 pm

Permanent relocation of heroes and troops to other castles

I think we need to be able to relocate troops and heroes to other castles. It will allow for bigger battles and free up much needed food production in other castles, resulting in even more bigger battles. Here's a ss of another game I used to play which has the same feature. It was very popular with the players.

http://prntscr.com/dhbct5
trix
 
Posts: 18
Joined: Sun Nov 13, 2016 4:36 pm
Location: Ohio, U.S.

Re: Suggestions EVENT

Postby sed » Sat Dec 10, 2016 10:34 am

IGN: Pleasure
Object: 1* Axeman
Current Function: 5 xp per kill
Recommended Function: Replace with slasher and blue wolf

This is probably the most worthless mob on the map. Whenever I scan the map, there are numerous. Seeing as how the xp gained vs the dmg taken really isn't viable to fight this mob, it would be beneficial to replace them with ones that provide more xp for the beginner players. This will allow for the lower level players to grow faster, not to mention the map will no longer be stuck with mobs that no one will fight in the early stages of game play. As more and more players come into the game, the more other mobs will be killed forcing this mob to be on the map. Soon, there will be fewer and fewer 1* mobs with decent xp gains for battle. Then, a player will either wait or send in a request for a reset so that the axemen get replaced with slayers and blue wolves.
sed
 
Posts: 12
Joined: Sat Nov 26, 2016 5:28 am

Re: Suggestions EVENT

Postby sed » Sat Dec 10, 2016 10:43 am

IGN: Pleasure
Object: Mob Timer Respawn
Current Function: None/after being defeated
Recommended Function: Set a certain timer on the mobs so that they auto reset

Not too sure that this is even possible. But allow a timer for mobs on a map to respawn. Give each different level of mobs a certain lifespan on the map. After such time, if the mob is not defeated, then it deletes with a different one spawning in its location. This should help players level faster, as the monsters that aren't being killed, will despawn and others taking their place. This will also help from the requests to have the mobs reset when there are few lower level mobs on the map, and players have to wait for higher level heroes to kill and hope that lower level mobs respawn in their location.
sed
 
Posts: 12
Joined: Sat Nov 26, 2016 5:28 am

Re: Suggestions EVENT

Postby sed » Sat Dec 10, 2016 10:47 am

IGN: Pleasure
Object: Race Change card
Current Function: None
Recommended Function: Allow a purchasable race change card

There isn't a race change card in game in the shop available to players. At some point, players may want to change races for one reason or another. The only way to play another race is to make multiple accounts. Having the race cards allow for players to experience all the races if they so choose without having to rebuild their entire game, which can take months to accumulate certain sizes.
sed
 
Posts: 12
Joined: Sat Nov 26, 2016 5:28 am

Re: Suggestions EVENT

Postby trix » Sat Dec 10, 2016 11:48 pm

There isn't a race change card in game in the shop available to players. At some point, players may want to change races for one reason or another. The only way to play another race is to make multiple accounts. Having the race cards allow for players to experience all the races if they so choose without having to rebuild their entire game, which can take months to accumulate certain sizes.


I think that would be good since most of the server is human. This server needs to be a little more balanced and I think this could be the solution.
trix
 
Posts: 18
Joined: Sun Nov 13, 2016 4:36 pm
Location: Ohio, U.S.

Re: Suggestions EVENT

Postby trix » Sat Dec 10, 2016 11:50 pm

Object: Mob Timer Respawn
Current Function: None/after being defeated
Recommended Function: Set a certain timer on the mobs so that they auto reset

Not too sure that this is even possible. But allow a timer for mobs on a map to respawn. Give each different level of mobs a certain lifespan on the map. After such time, if the mob is not defeated, then it deletes with a different one spawning in its location. This should help players level faster, as the monsters that aren't being killed, will despawn and others taking their place. This will also help from the requests to have the mobs reset when there are few lower level mobs on the map, and players have to wait for higher level heroes to kill and hope that lower level mobs respawn in their location.


Yeah I've had the same problem. Sometimes it takes days for the map in my area to reresh. I hate walking far just to find a few monsters.
trix
 
Posts: 18
Joined: Sun Nov 13, 2016 4:36 pm
Location: Ohio, U.S.

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